
Orbit Fall
ORBIT FALL
is challenging 2D pixel-art game inspired by Lunar Lander.
Descend from orbit onto a planet, take on missions across its surface, and launch back into orbit.

Manage your fuel, land carefully, and avoid meteors, wreckage, and other hazards. A stress-based damage system means that every impact counts, every rough touchdown, bad angle, panic moment adds stress to your module.
Along the way, you’ll unlock new abilities for your mysterious little module.
All wrapped in:
• Cozy pixel-art visuals
• Atmospheric music
• And a tiny ship that makes you care about its survival
This is our first project. We hope Orbit Fall
sticks with you, even after you crash a few times!
Thanks for playing.
Controls
Keyboard
W — Thrust
A / D — Rotate
E — Landing Legs
Q — Dash
R — Gravity Beam
Esc — Pause
Gamepad (PlayStation / Xbox)
R2 / RT — Thrust
Left Stick / D-Pad — Rotate
Triangle / Y — Landing Legs
L2 / LT — Dash
Square / X — Gravity Beam
Options / Menu — Pause

| Updated | 11 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | RedBranchGames |
| Genre | Platformer, Action |
| Made with | Unity |
| Tags | 2D, Indie, Pixel Art, Space, space-ship, Unity |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Playstation controller |
| Links | Instagram, YouTube, Twitter/X |
| Content | No generative AI was used |
Development log
- First release ever.1 day ago











Comments
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It's a fun game, and the controls aren't too difficult. The game itself is interesting, with a decent storyline and moderate difficulty, I'm giving it a thumbs-up. 👌
Played up to the second cave. Controlling the ship is a bit tough, especially with the magnet deployed, but other than that I had a great time. The sprites and colors look really nice, and you can tell a lot of love went into all the little details. The mechanics are fun and pretty unique, even if they kicked my ass a few times 😄
Lovely indie demo, nice work guys! :)
Thanks!
I finished it! Took me more than an hour, even though it says less hour). But, to be fair, i crashed about 100 times).
The damage system is a little unclear. Sometimes it forgives small touches, but sometimes it punishes you when you don’t expect it
Thanks.We definitely continue to work on a balance of the damage system.