ORBIT FALL

is challenging 2D pixel-art game inspired by Lunar Lander.

Descend from orbit onto a planet, take on missions across its surface, and launch back into orbit.

Manage your fuel, land carefully, and avoid meteors, wreckage, and other hazards. A stress-based damage system means that every impact counts, every rough touchdown, bad angle, panic moment adds stress to your module.

Along the way, you’ll unlock new abilities for your mysterious little module.

 All wrapped in:

 • Cozy pixel-art visuals

    • Atmospheric music

   • And a tiny ship that makes you care about its survival

This is our first project. We hope Orbit Fall

sticks with you, even after you crash a few times!

Thanks for playing.


Controls

Keyboard

W — Thrust
A / D — Rotate
E — Landing Legs
Q — Dash
R — Gravity Beam
Esc — Pause


Gamepad (PlayStation / Xbox)

R2 / RT — Thrust
Left Stick / D-Pad — Rotate
Triangle / Y — Landing Legs
L2 / LT — Dash
Square / X — Gravity Beam
Options / Menu — Pause


Updated 11 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5, Windows, macOS
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorRedBranchGames
GenrePlatformer, Action
Made withUnity
Tags2D, Indie, Pixel Art, Space, space-ship, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller
LinksInstagram, YouTube, Twitter/X
ContentNo generative AI was used

Download

Download
OrbitFallBuildWin.zip 110 MB
Download
OrbitFallBuildMac.zip 105 MB

Development log

Comments

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It's a fun game, and the controls aren't too difficult. The game itself is interesting, with a decent storyline and moderate difficulty, I'm giving it a thumbs-up. 👌

Played up to the second cave. Controlling the ship is a bit tough, especially with the magnet deployed, but other than that I had a great time. The sprites and colors look really nice, and you can tell a lot of love went into all the little details. The mechanics are fun and pretty unique, even if they kicked my ass a few times 😄

Lovely indie demo, nice work guys! :)

Thanks!

I finished it! Took me more than an hour, even though it says less hour). But, to be fair, i crashed about 100 times).

The damage system is a little unclear. Sometimes it forgives small touches, but sometimes it punishes you when you don’t expect it

Thanks.We definitely continue to work on a balance of the damage system.